- 2List of Ships
- 3Ship Stats
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- This is an old video. I didn't upload this video until I get faster internet.But here you go! This episode also features the first time I get Bad Ended!
- Trials in Tainted Space (Video Game) Relationships. His wooden shield torn away. Cleaning out his holes as best he could, did he put any of his equipment back.
- Trials of Tainted Hyrule. Link refused to cry out even when his sword was knocked from his hand, his wooden shield torn away. He fought valiantly, he thought, but these were just bokoblins! Cleaning out his holes as best he could, did he put any of his equipment back on.
- Knight-Warden Alaric. Knight-Warden Alaric - Alaric is a mystery come forth from the depths of the void. This Deathwatch Black Shield has proved to be indispensable to the Dead Cabal- a handful of like-minded, inquisitive Deathwatch Space Marines that have been drawn back to the study of nearly-deserted Watch Stations, now known as the Dead Stations, and the ancient traces of knowledge.
Ships
Ships are primarily used for transporting Captain Steele and his crew
Aside from transportation, there are a few extra things Steele can do while inside their ship.
- Safely sleep
- Masturbate
- Shower to remove status effects including
- All types of cumflation
- Cum covered
- Mare musk
- Pussy plugged
- Sweaty
Ships are also used in ship combat against other ships.
List of Ships
Acquirable Ships
Stats below are as purchased/obtained if all player stats are at 0 |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation | Agility | Sensors | Systems | Thrust | Accuracy | Evasion | Module/ Crew Capacity | Weapon Capacity | Fixed equipment | Storage space | Misc | Base Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Casstech Z14 | 3000 | 20 | 2015 | 30 | 200 | 25 | 20 | 14 | 25 | 33 | 21.5 | 36.5 | 4 | 2 | Machine Gun | 10 | Preinstalled: Laser Cannon | 27200 |
Ova'LEK | 3500 | 30 | 2515 | 20 | 350 | 15 | 40 | 40 | 30 | 32 | 55 | 56 | 6 | 4 | (none) | 20 | 34999 | |
Colt XLR | 1000 | 10 | 5015 | 40 | 250 | 32 | 25 | 30 | 15 | 40 | 32.5 | 45 | 6 | 3 | Machine Gun | 30 | 26399 | |
Spearhead SS | 3000 | 20 | 1515 | 15 | 250 | 20 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | 6 | 4 | Laser Cannon EM Cannon | 20 | 44999 | |
Moondast Gruss | 0 | 0 | 7015 | 50 | 300 | 38 | 10 | 20 | 20 | 45 | 30 | 32.5 | 4 | 3 | Coil Cannon Repair Module | 5 | 50000 | |
MS-XI | 5000 | 30 | 2015 | 20 | 300 | 50 | 26 | 45 | 40 | 25 | 75 | 38.5 | 9 | 4 | Missile Turret Shield Booster | 30 | 249999 | |
Clydesdale K7 | 3000 | 20 | 2515 | 10 | 200 | 25 | 10 | 35 | 20 | 40 | 30 | 22.5 | 14 | 2 | EM Turret | 50 | Bonus crew capacity + 2 | 299999 |
Sledgehammer | 4000 | 30 | 4015 | 50 | 300 | 50 | 45 | 20 | 45 | 45 | 32.5 | 62.5 | 7 | 4 | Thermal Cannon Shield Disruptor | 25 (Wardrobe) | 399999 | |
Sidewinder | 6000 | 30 | 6015 | 45 | 400 | 85 | 30 | 65 | 55 | 120 | 92.5 | 90 | 10 | 3 | Heavy Armor | 30 | 1499967 | |
Blade | 3500 | 60 | 3500 | 60 | 350 | 75 | 70 | 25 | 50 | 45 | 62.5 | 92.5 | 8 | 4 | Laser Cannon Missile Turret | 40 | 800855 |
Enemy Ships
Stats below are as during combat thus as affected by upgrades |
Name | Shields | Shield Def | Armor | Armor Def | Max Energy | Power Generation | Agility | Sensors | Systems | Thrust | Accuracy* | Evasion* | Modules Installed |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Modified Z7 | 500 | 20 | 3515 | 20 | 150 | 30 | 40 | 20 | 15 | 40 | 12.5 | 55 | Machine Gun Thermal Cannon Repair Module |
Dr. Teyaal’s MS-XI | 6000 | 50 | 2015 | 10 | 400 | 50 | 26 | 100 | 70 | 25 | 125 | 33 | Thermal Cannon Laser Cannon Coil Cannon Shield Upgrade Tuned Emitters Shield Vampire Capacitor Bank Shield Disruptor |
Star Viper Spearhead SS | 2000 | 20 | 4515 | 55 | 250 | 50 | 35 | 25 | 35 | 35 | 42.5 | 52.5 | Sensor Suite Stealth Field Generator Heavy Armor Heavy Armor |
* Accuracy and evasion stats have to be calculated manually and may be wrong
Ship Stats
List of stats and their purposes
Explanation
- Shields
- First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
- Shield Def
- Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Armor
- The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
- Armor Def
- Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
- Ship Energy Store
- The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
- Ship Energy Generation
- The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
- Agility
- The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
- Sensors
- The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
- Systems
- Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for 'system checks' in combat.
- Thrust
- Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
- Accuracy
- Determines the chance to hit with the ship's weapons when using Battle! during combat.
- Evasion
- Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
- Module/Crew Capacity
- The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
- Weapon Capacity
- The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
- Fixed Equipment
- Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
- Storage space
- Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
- Bonus crew capacity
- Additional crew capacity that is not affected by Module/Crew Capacity.
Calculated Values
Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion
- Ship thrust/2 + Ship agility
Accuracy
- Ship systems/2 + Ship sensors
Ship Stat Bonuses
Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion
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- +Reflexes/4
Accuracy
- +Aim/4
Armor
- +(Physique/(Steele's level *50)*100)% Bonus armor
- The highest achievable bonus is*
- 12% at max physique with Quivering Quasarstatus effect and Signet of Bravery as accessory equiped
- 10% at max physique without bonuses
- The highest achievable bonus is*
Trials In Tainted Space Codes
Shields
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- +(Willpower/(Steele's level *20)*100)% Bonus shields
- The highest achievable bonus is*
- 30% with 'Iron Will'perk
- 25% without 'Iron Will'perk
- The highest achievable bonus is*
Weapon Damage (hidden)
- +Aim/2
* Highest achievable bonus is calculated at level 10, without the Perfect Simulantstatus effect as it requires the use of certain Fated Names or save editing to acquire.