Trials In Tainted Space Best Shield

  • 2List of Ships
  • 3Ship Stats

Trials In Tainted Space Wikipedia

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  • This is an old video. I didn't upload this video until I get faster internet.But here you go! This episode also features the first time I get Bad Ended!
  • Trials in Tainted Space (Video Game) Relationships. His wooden shield torn away. Cleaning out his holes as best he could, did he put any of his equipment back.
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  • Knight-Warden Alaric. Knight-Warden Alaric - Alaric is a mystery come forth from the depths of the void. This Deathwatch Black Shield has proved to be indispensable to the Dead Cabal- a handful of like-minded, inquisitive Deathwatch Space Marines that have been drawn back to the study of nearly-deserted Watch Stations, now known as the Dead Stations, and the ancient traces of knowledge.

Ships

Ships are primarily used for transporting Captain Steele and his crew

Aside from transportation, there are a few extra things Steele can do while inside their ship.

  • Safely sleep
  • Masturbate
  • Shower to remove status effects including
    • All types of cumflation
    • Cum covered
    • Mare musk
    • Pussy plugged
    • Sweaty

Ships are also used in ship combat against other ships.

List of Ships

Acquirable Ships

Stats below are as purchased/obtained if all player stats are at 0
Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy Evasion Module/
Crew
Capacity
Weapon
Capacity
Fixed
equipment
Storage
space
Misc Base Price
Casstech Z14 3000 20 2015 30 200 25 20 14 25 33 21.5 36.5 4 2Machine Gun 10 Preinstalled: Laser Cannon 27200
Ova'LEK 3500 30 2515 20 350 15 40 40 30 32 55 56 6 4(none) 20 34999
Colt XLR 1000 10 5015 40 250 32 25 30 15 40 32.5 45 6 3Machine Gun 30 26399
Spearhead SS 3000 20 1515 15 250 20 35 25 35 35 42.5 52.5 6 4Laser Cannon
EM Cannon
20 44999
Moondast Gruss 0 0 7015 50 300 38 10 20 20 45 30 32.5 4 3Coil Cannon
Repair Module
5 50000
MS-XI 5000 30 2015 20 300 50 26 45 40 25 75 38.5 9 4Missile Turret
Shield Booster
30 249999
Clydesdale K7 3000 20 2515 10 200 25 10 35 20 40 30 22.5 14 2EM Turret 50 Bonus crew capacity + 2 299999
Sledgehammer 4000 30 4015 50 300 50 45 20 45 45 32.5 62.5 7 4Thermal Cannon
Shield Disruptor

25 (Wardrobe)
25 (Equipment)
10 (Consumables)
10 (Valuables)
10 (Toys)

399999
Sidewinder 6000 30 6015 45 400 85 30 65 55 120 92.5 90 10 3Heavy Armor 30 1499967
Blade 3500 60 3500 60 350 75 70 25 50 45 62.5 92.5 8 4Laser Cannon
Missile Turret
40 800855

Enemy Ships

Stats below are as during combat thus as affected by upgrades
Space


Armor Stats
Name Shields Shield Def Armor Armor Def Max Energy Power
Generation
Agility Sensors Systems Thrust Accuracy* Evasion* Modules
Installed
Modified Z7 500 20 3515 20 150 30 40 20 15 40 12.5 55Machine Gun
Thermal Cannon
Repair Module
Dr. Teyaal’s MS-XI 6000 50 2015 10 400 50 26 100 70 25 125 33Thermal Cannon
Laser Cannon
Coil Cannon
Shield Upgrade
Tuned Emitters
Shield Vampire
Capacitor Bank
Shield Disruptor
Star Viper Spearhead SS 2000 20 4515 55 250 50 35 25 35 35 42.5 52.5Sensor Suite
Stealth Field Generator
Heavy Armor
Heavy Armor

* Accuracy and evasion stats have to be calculated manually and may be wrong

Ship Stats

List of stats and their purposes

Explanation

Shields
  • First layer of health a ship has. Can be regenerated in combat with certain ship gadgets and will fully regenerate after leaving combat.
Shield Def
  • Reduces the damage taken to the ship's shield health per an attack. Making it more effective against double shot and full auto Ship weapons.
Armor
  • The second and final layer of health a ship has. Can be regenerated in combat with certain ship gadgets, or slowly outside of combat by a dockmaster NPC such as Vahn or Shekka if she is a crew member. Requires a ship to be in port for repairs.
Armor Def
  • Reduces the damage taken to the ship's armor health per an attack. Making it more effective against double shot and full auto Ship weapons.
Ship Energy Store
  • The maximum amount of energy a ship can store at any one time. Ship energy is used to fire weapons and use certain ship gadgets. You will always begin combat with full ship energy.
Ship Energy Generation
  • The amount of energy a ship will generate each combat turn. Using the Recharge! ability will double the ship's energy generation for that round, but prevent the use of other equipment.
Agility
  • The primary stat used to calculate ship evasion. Is twice as effective at increasing evasion.
Sensors
  • The primary stat used to calculate ship accuracy. Is twice as effective at increasing accuracy.
Systems
  • Secondary stat used to calculate ship accuracy. Is additionally used offensively and defensively for 'system checks' in combat.
Thrust
  • Secondary stat used to calculate ship evasion. Is additionally used in combat to determine escape chance when using Escape!.
Accuracy
  • Determines the chance to hit with the ship's weapons when using Battle! during combat.
Evasion
  • Determines the chance a ship has to completely avoid damage from an attack. Can be boosted during a combat round when using Evade! at the cost of preventing ship equipment use for that combat round.
Module/Crew Capacity
  • The amount of space a ship has to install ship equipment. Empty modules can instead be used to increase crew capacity.
Weapon Capacity
  • The number of hardpoints a ship has to install ship weapons. Unless otherwise noted, ship weapons also require a module.
Fixed Equipment
  • Ship weapons, upgrades and gadgets that can not be removed and do not count against the ship equipment limit.
Storage space
  • Determines total space per item type (Wardrobe, Equipment, Consumables, Valuables, and Toys) in Storage that a ship can hold.
Bonus crew capacity
  • Additional crew capacity that is not affected by Module/Crew Capacity.

Calculated Values

Below is a list of how to calculate certain ship variables (prior to ship ownership and item bonuses)
Evasion

  • Ship thrust/2 + Ship agility

Accuracy

  • Ship systems/2 + Ship sensors

Ship Stat Bonuses

Ships owned by Captain Steele receive a bonus to certain stats based on Steele's own stats
Evasion

Trials In Tainted Space Best Shield Reviews

  • +Reflexes/4

Accuracy

  • +Aim/4

Armor

  • +(Physique/(Steele's level *50)*100)% Bonus armor
    • The highest achievable bonus is*
      • 12% at max physique with Quivering Quasarstatus effect and Signet of Bravery as accessory equiped
      • 10% at max physique without bonuses

Trials In Tainted Space Codes

Shields

Trials In Tainted Space Ending

  • +(Willpower/(Steele's level *20)*100)% Bonus shields
    • The highest achievable bonus is*
      • 30% with 'Iron Will'perk
      • 25% without 'Iron Will'perk

Weapon Damage (hidden)

  • +Aim/2

* Highest achievable bonus is calculated at level 10, without the Perfect Simulantstatus effect as it requires the use of certain Fated Names or save editing to acquire.

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